DEVELOPMENT OF AUGMENTED REALITY (AR) IPAS LEARNING MEDIA TO IMPROVE CRITICAL THINKING SKILLS OF ELEMENTARY SCHOOL STUDENTS
(1) Universitas Islam Negeri Sunan Kalijaga Yogyakarta
(2) Sunan Kalijaga State Islamic University Yogyakarta, Indonesia
(*) Corresponding Author
Abstract
Keywords
Full Text:
PDFReferences
Aizikovitsh-Udi, E., & Amit, M. (2011). Developing the skills of critical and creative thinking by probability teaching. Procedia - Social and Behavioral Sciences, 15, 1087–1091. https://doi.org/10.1016/j.sbspro.2011.03.243
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Alahmari, M., Issa, T., Issa, T., & Nau, S.Z. (2019). Faculty awareness of the economic and environmental benefits of augmented reality for sustainability in Saudi Arabian universities. Journal of Cleaner Production, 226, 259–269. https://doi.org/10.1016/j.jclepro.2019.04.090
Ammar, M., Al-Thani, N.J., & Ahmad, Z. (2024). Role of pedagogical approaches in fostering innovation among K-12 students in STEM education. Social Sciences & Humanities Open, 9, 100839. https://doi.org/10.1016/j.ssaho.2024.100839
Andriani, M.W., & Ramadani, A. (2022). Pengaruh penggunaan media augmented reality berbasis android terhadap kemampuan berpikir kritis siswa kelas sekolah dasar. JUPE : Jurnal Pendidikan Mandala, 7(2), 567. https://doi.org/10.58258/jupe.v7i2.3849
Anggraena, Y., Felicia, N., Eprijum, D., Pratiwi, I., Utama, B., Alhapip, L., & Widiaswati, D. (2022). Kajian akademik kurikulum untuk pemulihan pembelajaran. Jakarta: Pusat Kurikulum dan Pembelajaran.
Au, E.H., & Lee, J.J. (2017). Virtual reality in education: A tool for learning in the experience age. International Journal of Innovation in Education, 4(4), 215. https://doi.org/10.1504/IJIIE.2017.091481
Baabdullah, A. M., Alsulaimani, A.A., Allamnakhrah, A., Alalwan, A.A., Dwivedi, Y.K., & Rana, N.P. (2022). Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students’ e-learning experience. Computers & Education, 177, 104383. https://doi.org/10.1016/j.compedu.2021.104383
Baroody, A. J. (2017). The use of concrete experiences in early childhood mathematics instruction. Advances in Child Development and Behavior, 57, 43–94. https://doi.org/10.1016/bs.acdb.2017.03.001
Borokhovski, E., Bernard, R.M., Tamim, R.M., Schmid, R.F., & Sokolovskaya, A. (2016). Technology-supported student interaction in post-secondary education: A meta-analysis of designed versus contextual treatments. Computers & Education, 96, 15–28. https://doi.org/10.1016/j.compedu.2015.11.004
Calavia, M. B., Blanco, T., & Casas, R. (2021). Fostering creativity as a problem-solving competence through design: Think-create-learn, a tool for teachers. Thinking Skills and Creativity, 39, 100761. https://doi.org/10.1016/j.tsc.2020.100761
Castelló-Climent, A., & Hidalgo-Cabrillana, A. (2012). The role of educational quality and quantity in the process of economic development. Economics of Education Review, 31(4), 391–409. https://doi.org/10.1016/j.econedurev.2011.11.004
Coimbra, M. T., Cardoso, T., & Mateus, A. (2015). Augmented reality: An enhancer for higher education students in math’s learning?. Procedia Computer Science, 67, 332–339. https://doi.org/10.1016/j.procs.2015.09.277
Crompton, H., & Sykora, C. (2021). Developing instructional technology standards for educators: A design-based research study. Computers and Education Open, 2, 100044. https://doi.org/10.1016/j.caeo.2021.100044
Dian, D., Ahmad, C.F., Arsal, F.R., & Mahmudah, S. (2023). Implication and application MBKM’s curriculum in education (madrasah and universities). At-Ta’dib, 18(1), 106–122. https://doi.org/10.21111/attadib.v18i1.9910
Dirgantoro, K.P.S., & Soesanto, R.H. (2023). Towards a paradigm shift: Analysis of student teachers’ and teacher education institutions’ readiness on kurikulum merdeka. Jurnal Pendidikan dan Kebudayaan, 8(2), 185–201.
Fauzi, M.N. (2023). Problematika guru mengimplementasi kurikulum merdeka belajar pada pembelajaran PAI di sekolah dasar. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(4), 1661-1674. https://doi.org/10.35931/am.v7i4.2688
Gaol, F.L., & Prasolova-Førland, E. (2022). Special section editorial: The frontiers of augmented and mixed reality in all levels of education. Education and Information Technologies, 27(1), 611–623. https://doi.org/10.1007/s10639-021-10746-2
Gezim, B., & Xhomara, N. (2020). The effect of student-centered teaching and problem-based learning on academic achievement in science. Journal of Turkish Science Education, 17(2), 180–199.
Hartoyo, A., Melati, R., Martono, M. (2023), Dampak perubahan kurikulum Merdeka dan kesiapan tenaga pendidik terhadap penyesuaian pembelajaran di sekolah. Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar, 9(2), 412–428. https://doi.org/10.31932/jpdp.v9i2.2773
Hernandez-de-Menendez, M., Díaz, C.A.E., & Morales-Menendez, R. (2020). Educational experiences with Generation Z. International Journal on Interactive Design and Manufacturing (IJIDeM), 14(3), 847–859. https://doi.org/10.1007/s12008-020-00674-9
Hodges, L. C. (2020). Student engagement in active learning classes. In J.J. Mintzes & E.M. Walter (Eds.), Active learning in college science (pp. 27–41). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-33600-4_3
Huang, X., Zou, D., Cheng, G., & Xie, H. (2021). A systematic review of AR and VR enhanced language learning. Sustainability, 13(9), 4639. https://doi.org/10.3390/su13094639
Hutain, J., & Michinov, N. (2022). Improving student engagement during in-person classes by using functionalities of a digital learning environment. Computers & Education, 183, 104496. https://doi.org/10.1016/j.compedu.2022.104496
Kalogiannakis, M., Ampartzaki, M., Papadakis, S., & Skaraki, E. (2018). Teaching natural science concepts to young children with mobile devices and hands-on activities. A case study. International Journal of Teaching and Case Studies, 9(2), 171-183. https://doi.org/10.1504/IJTCS.2018.090965
Khotimah, H., & Hidayat, N. (2022). Interactive digital comic teaching materials to increase student engagement and learning outcomes. International Journal of Elementary Education, 6(2), 245–258.
Lailiyah, S., & Imami, A.S. (2023). Implementasi kurikulum merdeka di lembaga pendidikan pesantren dalam meningkatkan mutu. EDUKASIA: Jurnal Pendidikan dan Pembelajaran, 4(2), 2737–2746. https://doi.org/10.62775/edukasia.v4i2.664
Mak, P. (2019). Impact of professional development programme on teachers’ competencies in assessment. Journal of Education for Teaching, 45(4), 481–485. https://doi.org/10.1080/02607476.2019.1639266
Malazonia, D., Macharashvili, T., Maglakelidze, S., Chiabrishvili, N. (2021). Developing students’ intercultural values and attitudes through history education in monocultural school environments (Georgian-language school case study). Intercultural Education, 32(5), 508–524. https://doi.org/10.1080/14675986.2021.1966267
Marca, A.L., & Longo, L. (2017). Addressing student motivation, self-regulation, and engagement in flipped classroom to decrease boredom. International Journal of Information and Education Technology, 7(3), 230–235. https://doi.org/10.18178/ijiet.2017.7.3.871
Mayasariyazid, M. (2017). Penerapan disain instruksional model ADDIE. mayasariyazid.blogspot.com. Retrieved from http://mayasariyazid.blogspot.com/2017/10/penerapan-disain-instruksional-model.html
Meletiou-Mavrotheris, M., Carrilho, A.R., Charalambous, C., Mavrou, K., & Christou, C. (2020). Teacher training for ‘augmented reading’: The living book approach and initial results. Education Sciences, 10(5), 144. https://doi.org/10.3390/educsci10050144
Muharnis, M., & Fadriati, F. (2023). Analisis implementasi kebijakan kurikulum pendidikan nasional. Pendekar: Jurnal Pendidikan Berkarakter, 6(1), 49-59. https://doi.org/10.31764/pendekar.v6i1.12677
Mulyaningsih, I., Ananda, R., Fauziddin, M., Pattiasina, P.J., & Anwar, M. (2022). Developing student characters to have independent, responsible, creative, innovative and adaptive competencies towards the dynamics of the internal and external world. International Journal of Health Sciences, 6(S2), 9332–9345. https://doi.org/10.53730/ijhs.v6nS2.7438
Nasir, M., & Z, F. (2023). Design and analysis of multimedia mobile learning based on augmented reality to improve achievement in physics learning. International Journal of Information and Education Technology, 13(6), 993–1000. https://doi.org/10.18178/ijiet.2023.13.6.1897
Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 31–43. https://doi.org/10.1016/j.tsc.2018.10.002
Posso, A., & Zhang, Q. (2023). Social R&D: Does academic freedom contribute to improved societal outcomes? Information Economics and Policy, 63, 101030. https://doi.org/10.1016/j.infoecopol.2023.101030
Putri, S.A., Asbari, M., & Hapizi, M.Z. (2024). Perkembangan pendidikan Indonesia: Evaluasi potensi implementasi merdeka belajar. Journal of Information Systems and Management (JISMA), 3(2), 39–46. https://doi.org/10.4444/jisma.v3i2.950
Rahmadayanti, D., & Hartoyo, A. (2022). Potret kurikulum Merdeka, wujud merdeka belajar di sekolah dasar. Jurnal Basicedu, 6(4), 7174–7187. https://doi.org/10.31004/basicedu.v6i4.3431
Riner, A., Hur, J.W., Kohlmeier, J. (2022). Virtual reality integration in social studies classroom: Impact on student knowledge, classroom engagement, and historical empathy development. Journal of Educational Technology Systems, 51(2), 146–168. https://doi.org/10.1177/00472395221132582
Ritonga, A.W. (2022). Role of teachers and parents in realizing character education in the digital era. Indonesian Values and Character Education Journal, 5(1), 9–18. https://doi.org/10.23887/ivcej.v5i1.39729
Sa’adah, M. (2020). Studi komparatif reformasi pendidikan di Singapura dan Indonesia. Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi, 7(1), 70–79. https://doi.org/10.21831/jppfa.v7i1.25273
Sapulette, V. (2023). Penggunaan media pembelajaran augmented reality (AR) dalam meningkatkan hasil belajar siswa. Journal on Teacher Education, 5(1), 208–213. https://doi.org/10.31004/jote.v5i1.17417
See, N.L.M. (2014). Mentoring and developing pedagogical content knowledge in beginning teachers. Procedia - Social and Behavioral Sciences, 123, 53–62. https://doi.org/10.1016/j.sbspro.2014.01.1397
Selimi, A., Saracevic, M., Useini, A. (2020). Impact of using digital tools in high school mathematics: A case study in North Macedonia. Universal Journal of Educational Research, 8(8), 3615–3624. https://doi.org/10.13189/ujer.2020.080838
Sinaga, M.N.A., Kuswandi, D., Fadhli, M. (2024). Peran mobile learning dalam meningkatkan kompetensi guru abad 21: A systematic literature review. Jurnal Inovasi Teknologi Pendidikan, 11(2), 219-231. https://doi.org/10.21831/jitp.v11i2.69214
Suharno, N.A.P., & Harjanto, B. (2020). Vocational education in Indonesia: History, development, opportunities, and challenges. Children and Youth Services Review, 115, 105092. https://doi.org/10.1016/j.childyouth.2020.105092
Sutinah, C., Riyadi, A.R., Muftianti, A., Wulandari, M.A., & Ruqoyyah, S. (2024). Navigating change: An analysis of elementary school teachers’ readiness and implementation challenges with the Merdeka curriculum. AL-ISHLAH: Jurnal Pendidikan, 16(2), 1718-1729. https://doi.org/10.35445/alishlah.v16i2.514
Tang, C., Mao, S., Naumann, S.E., & Xing, Z. (2022). Improving student creativity through digital technology products: A literature review. Thinking Skills and Creativity, 44, 101032. https://doi.org/10.1016/j.tsc.2022.101032
Tang, T., Vezzani, V., & Eriksson, V. (2020). Developing critical thinking, collective creativity skills and problem solving through playful design jams. Thinking Skills and Creativity, 37, 100696. https://doi.org/10.1016/j.tsc.2020.100696
Thees, M., Kapp, S., Strzys, M.P., Beil, F., Lukowicz, P., & Kuhn, J. (2020). Effects of augmented reality on learning and cognitive load in university physics laboratory courses. Computers in Human Behavior, 108, 106316. https://doi.org/10.1016/j.chb.2020.106316
Theodoropoulos, A., & Lepouras, G. (2021). Augmented reality and programming education: A systematic review. International Journal of Child-Computer Interaction, 30, 100335. https://doi.org/10.1016/j.ijcci.2021.100335
Trias, D., Huertas, J.A., Mels, C., Castillejo, I., & Ronqui, V. (2021). Self-regulated learning, academic achievement and socioeconomic context at the end of primary school. Revista Interamericana de Psicología/Interamerican Journal of Psychology, 55(2), 1-21. https://doi.org/10.30849/ripijp.v55i2.1509
DOI: https://doi.org/10.24071/ijiet.v9i1.9304
DOI (PDF): https://doi.org/10.24071/ijiet.v9i1.9304.g4479
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 MUHAMMAD NAJIB
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Indexed and abstracted in:
IJIET Sinta 2 Certificate (S2 = Level 2)
We would like to inform you that IJIET (International Journal of Indonesian Education and Teaching):has been nationally accredited Sinta 2 by the Ministry of Education, Culture, Research and Technology of the Republic of Indonesia based on the decree No. Surat Keputusan 158/E/KPT/2021. Validity for 5 years: Vol 5 No 2, 2021 until Vol 10 No 1, 2026.
This work is licensed under CC BY-SA.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
IJIET DOI: https://doi.org/10.24071/ijiet
p-ISSN: 2548-8422 (since 5 January 2017); e-ISSN: 2548-8430 (since 5 January 2017)
IJIET (International Journal of Indonesian Education and Teaching) is published twice a year, namely in January and July, by the Institute for Research and Community Services of Sanata Dharma University, Yogyakarta, Indonesia.